Google brings WebVR to Chrome
WebVR or Web Virtual Reality is really coming to the web (Google Chrome).
In December 2016, Google rolled out support for the WebVR API to a beta of Chrome, but now that update is going wide.
WebVR allows companies and content creators to delve into the world of creating VR experiences without having to host those experiences in a native VR app. This update to Chrome not only allows websites to host 360-degree videos that users can view, but it also supports enabling full experiences with the Daydream headset and controller.
Utilizing VR on your phone has always been a quite deliberate choice, you slot your phone into a headset, explore the internal menus and home screens and launch applications and experiences from within the headset. Presently, Google is making it easier for us to discover VR content spontaneously by conveying WebVR to Chrome.
Previously, Chrome lacked mobile browser support for WebVR, implying that the browser couldn’t assemble any information with respect to the mobile’s position and orientation or information controller. With this data, Chrome can offer quite rich experiences. Users can explore and navigate to a specific website page, tap on a WebVR experience and have the alternative of exploring it with their finger (or mouse on desktop) or hurling the telephone into their Daydream View to grasp a more immersive ordeal.
In Google’s blog post, the company highlighted some early partners including SketchFab, Matterport, and PlayCanvas.
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Here are some sample VR environments from Google partner Sketchfab:
At this moment, this development is limited to users of Google’s Daydream headsets as well as people viewing the VR content on their mobile or desktop without a headset. Google says they plan to add support for other headsets soon, including their own Google Cardboard platform. Given that this only works for Daydream, iPhone users are obviously not included here, but iOS may see some love once Google rolls out full Cardboard support.